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"I rather live now than crash through a mountaintop, thank you very much!" | Name: Barby the Koala
Nicknames: CHILL OUT, PSYCHO!!, Country-girl
Species: koala
Gender: female
Age: 14
Alignment: Neutral
Type: Balance
Team: none
Size: average= Sonic's height
Build: slim
Residence: Westopolis
Occupation: school photographer
Likes: outdoors, taking pictures of nature, hockey
Dislikes: cities, robots, TV, staying indoors, too many rules
Hobbies/Talents: Tree and mountain climbing, hiking, photography, hockey (Dirt or street)
Played By: AntYep
Theme: Dixie Chicks - "Not Ready to Make Nice"
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Personality
At first glance, Barby is pretty bitter. Forced to live in the 'boring' city life, Barby was unable to do the things she loved to do in her old country home. She has a short-temper that is easily set off, making her prone to fights. Even back home, she had this problem, but martial arts classes managed to cool it off...a little. Barby doesn't have much patience, and will not listen to authority when she's focused on something she thinks is much more important. While she likes adventures, she only like 'normal' ones like hiking, mountain climbing, and such. Unless she has a reason, she will not even dare to risk her life, in one of those 'save the world' adventures for she lives in a 'Let the friggin 'heroes' handle it' motto.
However, Barby is extremely protective of her friends. Not only would she stay out of dangerous 'save-the-world' type of adventures, she makes sure her friends do the same. While she may seem mean, she can be a nice girl even to kids, and will risk herself if anyone is in danger.
Abilities
Physical
Since she tries to spent all her time outside, Barby is very athletic, and agile as well. Her martial arts training sharpened her reflexes.
Being a koala, Barby can climb onto soft surfaces like trees.
And while this hasn't been proven, Barby brags that she has this amazing ability to find her way around. She can never get lost in a forest for instance. She's a living GPS.
Learned
Barby, while not quite mastered, has martial art skills; just enough to take down dangerous thugs. She also carries around hockey sticks and uses them as weapons.
Since she lived in the city, far from nature landscapes, Barby tries to go to any sport clubs. Because of this, Barby has a few gymnastic abilities that helps her get around places. It also helps since she climbs trees alot, always jumping on one branch to another.
She also a good photographer, as she likes to keep things remembered. Also, since her father is a doctor, she knows first-aid.
Something they can do only with a Chaos and/or Sol Emerald.
Weaknesses
It's her short temper and bad-attitude. When challenged by someone, she would lash out, even to those you shouldn't mess with. But giant robots, or deadly armies...heck no. She stays away.
Also, while she 'seems' to have super sense of directions, it seems it doesn't work in cities. She practically blind in them, getting lost easily.
History
Pre-RP
A former country girl, Barby used to live in the open spaces of Christmas Island. During her much free time, Barby played outside with her friends, calling themselves the Downunda Gang, for as long as she can. Mountain climbing, hiking, swimming in lakes, Barby was a total outdoors person, and because she loved it, she liked to cherish it forever in a picture. With that, Barby developed a love for photography, taking pictures of anything interesting. Though she's more use to regular cameras and the old way of developing photos (Dark rooms and such.).
Sadly, Barby had a very short temper that got her into trouble in school. This was why she took some martial art classes, because her father thought it’ll help her control her anger.
But despite that, Barby had quite a good life…until every child’s nightmare comes true when they have to move away.
Living in Westopolis, Barby took awhile to adjust to the city-life, since she was used to the country lands. Though the city was great for pictures, there wasn’t that much there she can do like back home, plus the kids didn’t like to do the things she like to do. So she didn’t bother to make new friends.
But then, after suffering in math and science, she was assigned a tutor, Rotor; the same as Mina the Mongoose. Since then, the three became fast friends since Mina was an artiest too, though in drawing, and Rotor’s inventions was something to watch, especially when they blow up. Sadly, these two rather like to stay inside, which made it Barby’s job to make sure they get some exercise. Thanks to Rotor showing her his workshop, she also found the open lands, where she likes to hang around…despite that her parents forbid her to go there since its too far away, and sometimes Eggman’s robots hang around there.
Post RP
It all began when Barby forced her best friend,
Mina the Mongoose, to explore the Mystic Ruins with her. However, the koala promised the mongoose they would go to a video game con first. After that, they stopped for a bite at Chuck's Stand, meeting many crazy casts, including
Tails the Fox. But being ignored, Barby stormed out; her bad-sense of directions leading her to city hall, where she got tangled with
Sipp the Mouse and
Metal Blaze.
Finally, meeting with Mina, they began their hike in the Mystic Ruins, where they got seperated. Meeting Leo the Lepard, they found Mina near a temple. But the mongoose saw a snake, turning to her feral stage and dashed in the Final Egg Ruins.
Affiliates |
| Mina the Mongoose | Best friend. Feels like she babysits her though. |
| Rotor the Walrus | A tech-head that gets her into trouble. Why she hangs with him puzzles her. |
Misc. Info
Anything that doesn't fit above.
Tags
Semi-Canon Characters
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